After that you’re trapped in a Matrix-like recreation of the open-world city of Steelport, and Saints Row IV effectively becomes an entirely different game through the introduction of those genuinely cool superpowers.

Super-leaping and gliding over the city (an alien-renovated version of the one used in SR3) is hugely liberating.

There’s nowhere you can’t go on a whim, and dashing through the streets at amazing speeds feels like a glimpse of the Flash game I’ve always wanted.

And those are just the first couple of powers you get.

That’s combined with a sense of near-invulnerability.

Even enemies with superpowers of their own quickly become pushovers, and all you ever have to do to get out of trouble is leap.